Unless you've been living under a rock, you've already heard that Rainbow Six: Siege was released Christmas 2015.
How is it?
I managed to grab it via a Steam sale for 40$, it currently costs 60$ as of now. (Another sale will undoubtedly be on again soon) It can be bought either vanilla or Season Pass for 30$ more. It's available on XB1, PS4 and of course PC.
Graphics: It scales to older hardware very well, but it only looks its best on modern new Nvidia cards (runs fine on other also). If you've got the horsepower to push it, it does not fail in the graphics department. It looks down right sexy.
Gameplay. There are 5 CTU's each with 4 operators, 2 for attack and 2 for defend, totaling 20 operators.
– Attackers: Sledge, Thatcher
– Defenders: Mute, Smoke
American FBI SWAT
– Attackers: Ash, Thermite
– Defenders: Castle, Pulse
– Attackers: Montagne, Twitch
– Defenders: Doc, Rook
– Attackers: Blitz, IQ
– Defenders: Bandit, Jäger
– Attackers: Fuze, Glaz
– Defenders: Kapkan, Tachanka
Each operator be it attack or defense has a unique gadget or skill (and a limited number of them). Some operators have very powerful gadgets and so-so weapons, some have very situational gadgets and epic weapons.
have 4 different sights that can be mounted on them, ranging from
EOTech to Aimpoint Comp MLs and the 4x TAO1 Acog. Laser sights,
compensators, flash hiders, foregrips and suppressors round out the
attachments. Operators can select secondary gadgets either breaching
charges, flash bangs, smoke grenades, M67 fragmentation grenades.
Defenders can choose between semi-portable shields that stop all bullets
or 2 coils of razor wire. All defenders start a match with 2 steel wall
panels. All defenders can place as many wooden window and door
barricades as they wish.
Gameplay. Given the 5v5
nature and the limited amount of defensive goodies your team is given at
the start, you cant possibly defend every angle and every point, so it
becomes a thinking mans game. Do you forward reinforce and funnel the
attackers, or do you turtle on the objective and hope for the best. I
would describe the gameplay as slow and methodical and death comes
quickly from angles you didnt even think of. Headshots are a 1 hit kill
from any weapon from any range. Once the bullets start flying it's
usually over in a matter of 60 seconds or less.
Leave your other FPS skills at the door. You'll learn that the team who
is all using their mics, picking operators that compliment each other
and working together will win 9 times out of 10. The environment is
brutal, defenders broke out interior windows and attackers walk through
the busted glass, you'll be heard and killed. Walking through the debris
of a breaching charge will make noise and gibe you away. Moving at any
pace thats not crouched and slow will result in bullets coming through
walls and killing you. Thinking that kitchen cabnets are cover and will
keep you safe from bullets will only lead to you dying. Bullets go
through damn near everything.
There is no respawns. Once you
die, you're out for the entire round. But you can still assist your team
by using the cameras (that havent been shot out) and relaying the bad
For single player folks, they
included 11 modes called Situations. These are used to teach new players
about certain operators and gadgets. The AI have 3 modes, Normal, Hard
and Realistic. These modes also help with map knowledge. For the coop
minded you can play all the game modes, on all the maps with a team of 5
against the AI.
Game currency is Renown. It's XP.
When you do stuff either via MP or SP or COOP you earn XP. It can then
be used to buy/unlock operators, and weapon goodies. (please for the
love humanity, play all the coop stuff and the sp stuff before you try
MP.) Me and Tiger played 2 weeks of coop and unlocked 15 or so operators
before ever clicking MP. Learned the gun play, map routes, recoil
control etc. You can spend real money on skins only. Thats the extent of
the cash shop, XP boosters and flowery camo gun skins. I have no
problem with the way they implemented RMT in Siege.
is some issues that make you go WTF in terms of design. Not being able
to change a operators weapon attachments during the 30sec before round
start. You have to exit MP, back to main menu, operators tab, loadout,
change it and re-que for MP. WTF Ubisoft? Some maps I like to go
suppressed, some I want to go loud. Sigh.
Overall I'd give it a 7/10. It's a solid shooter, very competitive, looks good and plays well.
I do stream it when I play:http://www.twitch.tv/acogys/